Previous work
Below you can find projects I've been working on regarding composition and technical audio design. You can click on the thumbnails to read, see and hear more about them!
Below you can find projects I've been working on regarding composition and technical audio design. You can click on the thumbnails to read, see and hear more about them!
A modern remake of the classic 3D platformer from Ubisoft, made by passionate developers and hard working fans at New Dawn Games.
I'm the production director for the game, and I'm also working on composing music, implementing music and sound effects in UE5, and revising the Dutch translation of the game.
A local multiplayer arcade game where you help Wesley Smith to collect items, craft weapons and defeat his opponents. Compete against the merciless bots or up to three friends in couch co-op mode to become the master blacksmith!
This game is made by my own indie game studio, whre I'm responsible for the complete development cycle. I worked on the code and most of the art for the game, as well as the audio design and music.
Leap into a whimsical world where charm meets challenge in a delightful 2.5D stylized pixel art environment. Designed with a cute, enchanting aesthetic, this game will whisk you away to a fantastical realm where speed is the flavor you need to collect and deliver your coffee as fast as possible. You won’t have to do this alone, with the help of your trusty frog summon called Bean and your enthusiastic goat summon called Brew no challenge will be impossible for you.
This game was made in 72 hours for Ludum Dare 55 together with Aurora, Evee, Luna and Taya. I worked on the audio design and additional systems and UI coding for the game.
A retro-style adventure game about a girl from a viking elf clan wanting to discover her elven roots. She wants to learn more about her forgotten ancestors and decides to sail towards the Skye tree and climb it to discover its secrets and learn about her past.
This game was made in 48 hoursfor Global game Jam 2023 together with Arto, Aurora, Flashkirby and Luna. I worked on the audio design for the game, as well as some additional programming.
A small 2D adventure game where you're the newly appointed guardian of the Fairy Forest! It’s the easiest job in the world! Absolutely nothing can go wrong! Or so they say...
This game was made in 72 hours for Ludum Dare 52 together with Arto, Esther, Luna and Frank. I worked on the audio design and UI programming for the game.
An enchanting take on modern pixel art, made by Luna van Egdom as her graduation project. I helped realizing her vision by making a whimsical and feylike soundtrack and sound effects for the game.
Long ago, when the moon was still young and the cats walked on two feet, there was a priestess who tended the most beautiful sakura tree you have never seen. Each year, the spring would come when the tree bloomed, and each year, the snowkai would try to delay its inevitable onset. And year after year, she would drive away the demons. A narrative tower defence-like game about a priestess protecting the sacred sakura tree from demons.
This game was made in 72 hours for Ludum Dare 50 together with Arto and Luna. I was responsible for the audio design and helped developing the concept. Out of almost 2000 jam entries, the game was awarded 50th place in art and 32nd place in audio.
A game about discovering the duality between being either a chonky buff cat or a agile mage cat in the streets of ancient Greece.
I worked on the audio design and conceptualization for this small game made in 48 hours for the Global Game Jam 2022, together with Daphne, Kian, Luna and Maiko.
Starcrossed is my third EP and contains five musical stories about journeys to faraway lands. This EP released on major streaming platforms in December 2021.
Ignis Universia: Spa of Destiny is a world full of wonder, magic, random encounters, and suspiciously handily placed equipment, imperiled by a rising darkness far, well, darker, than Galgatax and her undead unicorns. Join the Chosen Sisters and their story of friendship, and occasional unnecessary violence, in a visual novel mixed with JRPG elements, that not as much steers away from tropes but hits them with the door on the way past.
Together with the developers at Random Potion I worked on the music, sound effects and audio implementation for the demo of the game, that is available to play now!
Invisible Wings: Chapter One is an interactive visual novel which takes place in a modern fantasy world, characterized by constant tensions between humans, faeries and their hybrid chlidren. The story follows Dawn, a young hybrid, and her first steps into loving and accepting who she is in a modern world where faeries and humans were supposed to live in harmony.
Aside from my work as composer and technical audio designer, I have set up this game from scratch on my own, as the result of my dream of creating a narrative fantasy game. Furthermore I took the lead in the conceptualizing and developing the game, collaborating with a screenwriter, an illustrator and voice actors in the process.
Fairy Lost is a game about exploring a mysterious magical forest as a lost fairy on her way back home. Play as Yuvi, a fairy who got lost deep in this magical forest. Meet interesting fantasy creatures and help them find what they lost and explore a handcrafted fantasy forest that combines pixel art with 3D.
I worked on Fairy Lost for the Global Game Jam 2021 together with Daphne, Kian, Luna and Maiko. The game was made in 48 hours and won 2nd place overall and 1st place in the art category of all Dutch entries. I worked on the music and audio design for this game, which was awarded the 2nd place in its category as well.
Together with Arto Koistinen I worked on Hope/Remember for the 47th Ludum Dare game jam in October 2020. This game is a narrative game reminiscent of okd school top down RPGs, which a story centered around a time loop in the week of Halloween. I created the audio and music for the game, as well as helped brainstorming and conceptualizing the idea and narrative.
Colors Of The Night is my second EP that released in July 2019. It features four nighttime stories told in beautiful music.
In 2018 and 2019 I did a technical audio design internship at Active Esports Arena. During this internship I worked on sound effects, voice overs and audio flow and implementation for Exodus Burned, a multiplayer VR experience, where players use their whole body as a controller to complete challenges. All audio integration work was done in Unity and C#.
In 2020 I composed the music for their intro cinematic as well, for which I took inspiration from the epic orchestral music of Two Steps From Hell.
Blue Moon is a collection of four tracks that tell a story about the difference between fantasy and reality. This EP released on major streaming platforms in March 2018.