Over the past few years I've been working on several projects regarding composition, game audio and creative software.
You can find most of my software projects on GitHub.
2018–2019 · Game Audio · Implementation
In 2018 and 2019 I did a technical audio design internship at Pillow's Willow VR Studios. During my internship I worked on sound effects, voice overs and audio flow and implementation for Exodus Burned, a multiplayer VR experience where playeres use their whole body as a controller to complete challenges. All integration work was done in Unity and C#.
2019 · Game Audio · Music · Implementation
In 2019 I was a team member of the game studio Plantzant, where I worked on the audio and its implementation for the applied game Stackgriculture. This was a school project and my first bigger project using FMOD as middleware with integration in Unity.
Room Of Doom
2018 · Game Audio · Music · Implementation
In the team Fun Bun Studios I worked as composer and game audio designer on the school project Room Of Doom, a two-player co-op party platformer featuring epic boss battles. The music integration was done in FMOD.
Our Little Planet
2018 · Game Audio · Music
I worked as composer and game audio designer on the applied game Our Little Planet, a choice-driven game about sustainability.