Projects

Over the past few years I've been working on several projects regarding composition, game audio and creative software.

You can find most of my software projects on GitHub.

Colors Of The Night

Colors Of The Night

2019 · Composition · Production

Colors Of The Night is my second EP and features four nighttime stories told in beautiful music. The EP released on major streaming platforms in July 2019.

Exodus Burned

Exodus Burned

2018–2019 · Game Audio · Implementation

In 2018 and 2019 I did a technical audio design internship at Pillow's Willow VR Studios. During my internship I worked on sound effects, voice overs and audio flow and implementation for Exodus Burned, a multiplayer VR experience where playeres use their whole body as a controller to complete challenges. All integration work was done in Unity and C#.

Paper

Paper: Audio integration in Unity

2019 · Paper

In 2019 I wrote a paper (in Dutch) about the implementation of audio in Unity and C# without using middleware.

Stackgriculture

Stackgriculture

2019 · Game Audio · Music · Implementation

In 2019 I was a team member of the game studio Plantzant, where I worked on the audio and its implementation for the applied game Stackgriculture. This was a school project and my first bigger project using FMOD as middleware with integration in Unity.

Room Of Doom

Room Of Doom

2018 · Game Audio · Music · Implementation

In the team Fun Bun Studios I worked as composer and game audio designer on the school project Room Of Doom, a two-player co-op party platformer featuring epic boss battles. The music integration was done in FMOD.

Our Little Planet

Our Little Planet

2018 · Game Audio · Music

I worked as composer and game audio designer on the applied game Our Little Planet, a choice-driven game about sustainability.

Blue Moon

Blue Moon

2018 · Composition · Production

Blue Moon is a collection of four tracks that tell a story about the difference between fantasy and reality. The EP released on major streaming platforms in March 2018.